For my final blog post of my college career I have been asked to answer a few questions in relation to both my final game, and my time at Champlain as a whole!
How have you grown as a developer?
I have grown as a developer in many ways over my time at Champlain, but with Arachnotron I have learned so much in only 4 months. From making VR level sketches to having the Inverse Kinematics (IK) break non stop and learning how to create terrain that doesn't make the game look bad. All in all it has been the toughest project during college and I absolutely loved every second of it.
As a developer, what are your strengths that you hope will transfer to the working world?
I really hope my soft skills (like communication, leadership, etc) will transfer. I really hope those skills will help me land the job I want and to be proactive in the workplace. As for the hard skills I know that my love of QA will easily help me out in the future!
As a developer, what do you still need to work on?
I love learning and with all engines and tools there is never a dry spell of things that are new! I need to be able to dig and find new things to help me get to where I need to be.
What do you believe is the key to success in collaboration?
If everyone is having fun working on a game then the game will be fun. The key to success is as simple as that. Enjoying the moments and working hard for something we are proud of!
Each game we make always has some sort of lesson waiting for us. What was yours during this final project of your time at Champlain College?
This is surprisingly easy to answer and it is that regardless of how you do something there will always be a better way you could be doing it. Each week with the game the team got better at doing tasks and found faster ways to get them done (hello level design). The key however is to not get bogged down by the fact that there is always a better way to do something and instead use it as a learning experience.