CONOR TULLY, GAME DESIGNER
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Phase 2 - Green Lightning

1/27/2019

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Things that got done this week - Documents (Lots of them)
​Essentially the entire week was spent getting the team Greenlight for Senior Production. This involved us making a gigantic list of every single thing we humanly think we will need to do for the entire semester, AND put descriptions/risks for every single point. As you can imagine this list is gigantic and took literally the entire week. I am not going to show the list in this blog post because that would spoil the fun of what is coming!
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On Wednesday in class we were officially greenlit and everyone was so ready to go that we started going…
FULL STEAM AHEAD
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Phase 1 - Initiate

1/22/2019

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*record scratch* *freeze frame*
That’s the Arachnotron! You are probably wondering why it is here.
Well to explain the whole story again would take to long (Just read the blog posts from my previous game), but let’s just say Capital Vice got killed off in the Thanos snap that is the Senior cuts. I am sad to see it go but I am excited for this semester.

​​So what is Arachnotron you asked? Well here is a trailer!
My role on Archnotron is a few different things. First and foremost I am a level designer on the team. I am working with the other two designers (Evan and Billy) and our ultimate goal for the semester is to add 3 more levels to the game, and give the current level a coat of fresh paint! My other role on the team has been described as “Quality Assurance Daddy” by many members. Essentially I am taking the game to every QA session possible to ensure that our game is free of bugs (well, minus the robot kind as we need enemies in the game), and to make everyone else's role on the team easier because I am double checking their work in a way. I plan to go into detail on our QA spreadsheet I made in the future when it actually has bugs on it!
This week has been a ton of preplanning to make sure the next 14 weeks are smooth as your favorite brand of butter. Us designers have started going more and more into detail on our level plans, and I have started the documentation for the games second level, the Millipede Train Heist. I have been excited to work on this ever since it was pitched as a concept last semester and I am excited to see how the level evolves over the next few weeks!!!
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