This week was all about learning Pro-builder in unity. We also brought an updated version of the game to QA, but otherwise not much happened overall. The biggest thing though is we began planning out the train level fully! This is our Millipede Train that Evan set up, it is pretty cool and I can't wait to see this boss fight evolve over the next few weeks. There are plenty of interesting things about ProBuilder that I learned, one of which being that you can actually change the pivot point of an object in Unity with it. (This would have saved me 4 hours had I known earlier!) I also began to set up a document about making the game more accessible, more on this way later as it will get its own blog post probably sometime in March! Otherwise us Designers are Chugging Along!
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