Saturday, March 30th, 2019
The day Arachnotron was at PAX East.
In a sea of video games and cosplay it can be pretty tough to stand out. (Especially at a booth for a college) Showing off Arachnotron to the world was already cool, but at one of the biggest Video Game conventions in North America it was an absolute dream come true. Getting to wear a Pink "Exhibitor" badge (instead of the puke green color they chose for the regular Saturday pass) was also really cool, because it made me feel like I was a part of what makes PAX run, versus just being at PAX.
This was also the first real time we got to interact using the game with people who just play games instead of other gamedevs. It really helped us realize what was working and not working in our levels, and led to us improving them overall for clarity. The biggest of these changes came to our tutorial as it was easily the hardest things for new players (this is no bueno, because if the tutorial is hard people won't want to play the game).
Overall it was an awesome experience to get to show off Arachnotron at PAX East and I would 100% do it again if I ever have the chance.