CONOR TULLY, GAME DESIGNER
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Chapter 9 - Red Velvet

11/1/2018

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Tons of fun things have happened with our game this week!
We added in our final remaining features. First up is the task system. Tasks are a way to level up the Vegas Act abilities so the players feel like they are accomplishing something while going after Greed. These level ups increase damage, decrease cooldowns, and more. There isn’t a ton of feedback with it quite yet but the backbones are there!
​The other remaining feature we added in is the ability for Greed to pick up and throw other players. When we first added this it was incredibly buggy (albeit the bugs were hilarious), but after a few QAs it is now working almost flawlessly. The main idea for this came when we realized we needed more player interaction other than just shooting each other. Chunking another player across the map is so satisfying and giving players the ability to do it just made sense.
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​Something we also have started doing is implementing environment art and textures! Gone are the days of gray walls and in with the red! Ellie has also started texturing the characters as well. Gone are the days of blue figures!
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Overall we are now aiming to make our game have as much player feedback as possible to make our game as fun as humanly possible. We are also beginning to test out and use Dustin's YOGURT (Your Own Games User Research Tool) so we can see where players are going in our game to help guide the level design. More on YOGURT at Dustin's Website
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