CONOR TULLY, GAME DESIGNER
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Chapter 3 - Documents Are Pretty Unreal

9/19/2018

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This week our team had two major goals that we needed to get accomplished.

1.  Make our third and final prototype in Unreal. This prototype would use feedback from the original “Chaos Coven” to improve upon its design and change it to allow for some new game-play mechanics in the future. This Prototype we will also be testing out split screen to see if it is a direction we want to go into.

2. Get as many Documents done as possible so that we as a team can advance to the next step, “Proving the Concept”.
Sadly from a blog standpoint writing about documents is not the most interesting thing in the world but I'll go over what I have done pretty quickly.
Visual Design Document (Known as a VDD) - This is a one page document that is a quick reference sheet to understand the goals and basic game-play for a game. Think of it more as a in-studio game manual.

Intent Statement - This is just a paragraph that is a broad overview of our game. It also changes just about every single week as we slowly nail down exactly what it is that we are making.

Narrative and Context Summary - This document is about why we are going with the context of the world and why it fits in with our game-play. As for Narrative our game doesn’t truly have one, instead we just play off of the concept of “Greed” as a whole.
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​Other than that we went to 3 Quality Assurance sessions this sprint, and all of the sessions really helped us refine the prototype we brought in, and were incredibly excited to show it off in class. We also had an interesting pie chart that actually reflected what we as a team thought the role preference for our prototype would be. One of our ultimate goals is to make this a 50% split by the end of the semester, and giving the "Coven" unique move-sets should help with that!
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