Arachnotron
Download Link
Final TrailerConcept Statement
Arachnotron is a fast-paced single player third-person shooter in which the player controls a spider-like robotic battle vehicle that can crawl easily on any surface, including walls and ceilings. The player must learn the layout of the room’s terrain and use it to their advantage to survive an onslaught of various insectoid robots and then take down a gigantic boss by climbing it and blasting it apart piece by piece. With every surface available as a movement option, the player will have to gain a good sense of the terrain around them and balance positioning themselves to take out enemies with getting out of the way of incoming attacks Time Frame August 2018 - May 2019 (8 Months) Joined the team mid-development in November of 2018 Brought on with the goal of creating and implementing a new QA pipeline, and to work on Level Design. My Role Level Designer, Quality Assurance Lead My Tasks
My Main Level: Anthill Mines Check out more on it's page! Team Conor Tully - Level Designer, QA Lead Evan Janssen - Lead Designer Billy Beanland - Level Designer Nick Robbins - Lead Programmer Cory Smith - Gameplay Programmer Chris Brennan - AI Programmer Sean Napolitano - Lead Artist Michael Andrews - Environment Artist Joshua Walker - VFX and Lighting Artist Maria Crawford - 2D Artist, UI Artist Nick Oprisu - Lead Producer Matt Migneault - Producer Blog Posts! Phase 1 - Initiate Phase 2 - Green Lightning Phase 3 - Chugging Along Phase 4 - Level Pipeline Podcast! Phase 5 - Quality Assurance Deep Dive Phase 6 - Turning the Level Upside-down Phase 7 - The S.W.A.R.M. takes over PAX East Phase 8 - Stealing the Show Post Mortem - We are Arachnotron |
First Semester Trailer (Before I Joined) |