CONOR TULLY, GAME DESIGNER
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Peter Wehr's Bug Hunt

Concept Statement
​In Peter Wehr's Bug Hunt the player is dropped into a post apocalyptic wasteland. The player assumes the role of a post apocalyptic hero who is on the hunt to eliminate the ruthless aliens that are trying to devour the last of humanity and take over planet Earth. The player will be controlling a Jeep with a steering wheel in one hand and will be shooting with the other hand. We are using a retro, pixelated, post-apocalyptic art style. This is complimented by the use of mode7 to really capture that 80’s arcade feel.

Time Frame
March 2017 - May 2017 (6 Weeks)
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My Tasks
  • Outlining and dividing Design Tasks
  • Documentation & Team Organization
  • Merging and Implementing Design work
  • UI/UX implementation
  • Running Quality Assurance testing (8 overall)

Things I Learned
  • How to use a Steering Wheel Controller in Unity
  • How to develop using a Wii Remote & Motion Controls
  • Design Influence from Movies instead of Games 
  • Organizing a Large Team
  • Sourcetree, and how a Repository functions


Team
Conor Tully - Lead Design, Quality Assurance Lead, Level Design
Dustin Yost - Lead Programmer, Repository Lead
Cody Douglas - Producer, Scrum Master
Mike Andrews - Lead Artist
Jacob Ettinger - Enemy Design, Level Design, Sound Design
Mico Demo - Feedback Design, Systems Design, Particle Design
Jen Carlin - Artist
Cory Smith - Programmer

​Our Game Design Document
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