Peter Wehr's Bug HuntConcept Statement
In Peter Wehr's Bug Hunt the player is dropped into a post apocalyptic wasteland. The player assumes the role of a post apocalyptic hero who is on the hunt to eliminate the ruthless aliens that are trying to devour the last of humanity and take over planet Earth. The player will be controlling a Jeep with a steering wheel in one hand and will be shooting with the other hand. We are using a retro, pixelated, post-apocalyptic art style. This is complimented by the use of mode7 to really capture that 80’s arcade feel. Time Frame March 2017 - May 2017 (6 Weeks) My Tasks
Things I Learned
Team Conor Tully - Lead Design, Quality Assurance Lead, Level Design Dustin Yost - Lead Programmer, Repository Lead Cody Douglas - Producer, Scrum Master Mike Andrews - Lead Artist Jacob Ettinger - Enemy Design, Level Design, Sound Design Mico Demo - Feedback Design, Systems Design, Particle Design Jen Carlin - Artist Cory Smith - Programmer Our Game Design Document |