CONOR TULLY, GAME DESIGNER
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Bungie - Associate Test Engineer

Time Frame
November 2020 - February 2022
Bellevue, Washington / WFH My Living Room, Texas
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Projects
Destiny 2: The Witch Queen
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Tasks

Test Area Owner & Game Design for Resonant Splinter Public event​
  • Designed and Iterated on the Heroic Objective for the Public Event
  • Owned all aspects of testing from Pre-Production to Release
  • Created and ran Testpasses
  • Assisted with Documentation creation
  • Lead playtests for the Public Event

Test Area Owner for Retaliation Silent Event
  • Owned all aspects of testing from Pre-Production to Release
  • Created and ran Testpasses
  • Assisted with Documentation creation
  • Led playtests for the Silent Event

Test Area Owner for Ambient Combatants on Throneworld
  • Owned all aspects of testing from Pre-Production to Release
  • Created and ran Testpasses
  • Assisted with Documentation and map refrences for the squad list

Release Candidate Test Owner for ALL of Freeroam content on Throneworld
  • Worked with Triage to assess Bug Priority and Severity
  • Ran Release Testpasses on Steam, Stadia, Xbox One and Xbox Series X

Additional Tasks
  • Created Testpasses and Documentation for all owned areas
  • Assisted with other Throneworld Testpasses
  • Reworked all Freeroam Testpasses to be easier to reuse components for the future
  • Assisted with game wide content testing
  • Ran all Freeroam Playtests
  • Network testing
  • Performance Testing
  • Created a Tracking Document for ALL Patrols in the game
  • And More!
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Links
Bungie
Destiny 2: The Witch Queen Website
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