CONOR TULLY, GAME DESIGNER
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Capital Vice

Concept Statement
Greed- Noun - intense and selfish desire for something, especially wealth, or power

In Capital Vice players battle it out in a casino to control the legendary power “Greed”. The power allows players to turn into a vicious monster capable of destroying the environment around them to collect bags of poker chips that they can turn in to earn points. Players must take down Greed, and whoever is able to land the last hit on Greed has a better chance to steal the power for themselves and in turn become Greed. Once a player amasses a certain amount of capital they win all of the fame and fortune that comes along with it.

Time Frame
August 2018 - November 2018 (4 Months)
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My Tasks
  • Level Design and Iteration
  • Ability Design
  • Game Balance
  • UI/UX implementation
  • Running QA testing 3 times a week (27 overall)

Things I Learned
  • Unreal's Gameplay Ability System (GAS)
  • Networking
  • Rapid Level Iteration (Players would not go up stairs unless forced to)
  • Scope
Team
Conor Tully - Lead Designer, QA Lead, Product Owner
Dustin Yost - Lead Programmer, Build Master
Cody Douglas - Producer, Scrum Master
Ellie Peak - Lead Artist & Animator

Blog Posts!
Chapter 1 - The Head of the Snake
Chapter 2 - Into the Kiln
Chapter 3 - Documents Are Pretty Unreal
Chapter 4 - Technical Time

Chapter 5 - Sticks of Dynamite and a GAS Bomb
Chapter 6 - Sunny Side Up
Chapter 7 - The Council of Douglas
Chapter 8 - Shooting for the Moon and Hitting Mars
Chapter 9 - Red Velvet
​Chapter 10 - The Grindstone
Chapter 11 - Capital Vice
Chapter 12 - A Post Mortem: Capital Vice
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